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Showing posts from February, 2018

Mob programming - the heaven of a tester. Part2: What happens in a mob

This post continues from Mob programming - the heaven of a tester. Part1: the beginning . I will next describe the formula of a rather common and a rather good mob development session. It consists of four parts; The initiation, The planning, The implementation, and The finishing. _____________ 1. Initiation We started arranging the mobbing sessions by booking a few 2 hour slots for the week ahead where our aim would be to do some work in a mob. This was especially important in the beginning as the mobs did not seem to happen adhoc. Even if pretty much everyone always liked and wanted the mobs, people often did not arrange them by themselves. So this kind of forced us to do the stuff we like to do :) Now after starting to make mobbing a habit, and starting to understand where it is especially effective, we have gotten better in initiating mob sessions ad-hoc. So these days it is the most common way to start implementing a solution for problems that seem hard to tackle, on som

Mob programming - the heaven of a tester. Part1: the beginning

Have you heard of mob programming? Probably you have. If you haven't I stroooongly recommend you to take a look (https://youtu.be/8cy64qkgTyI) or listen (https://soundcloud.com/cucumber-podcast/mob-programming) to Woody Zuill describing the process. My team has been doing mob development (we call it rather that than mob programming) now for two years, and it is superb. We don't do it all the time, but when we do it is inspiring to be part of a mob. And I think it is very efficient too! Also in my role I have several reasons to argue  Why every tester needs a mob (and ever mob a tester) , and I want to tell about what usually happens in our mobs , but those are future blog posts. This time I will tell the story of how and why we started mobbing. I first heard of mob programming from Woody Zuill in Tampere Goes Agile conference 2014. It sounded kind of crazy, five people working on one machine, but at the same time many of the things I heard really resonated. So I was intri