This post continues from Mob programming - the heaven of a tester. Part1: the beginning . I will next describe the formula of a rather common and a rather good mob development session. It consists of four parts; The initiation, The planning, The implementation, and The finishing. _____________ 1. Initiation We started arranging the mobbing sessions by booking a few 2 hour slots for the week ahead where our aim would be to do some work in a mob. This was especially important in the beginning as the mobs did not seem to happen adhoc. Even if pretty much everyone always liked and wanted the mobs, people often did not arrange them by themselves. So this kind of forced us to do the stuff we like to do :) Now after starting to make mobbing a habit, and starting to understand where it is especially effective, we have gotten better in initiating mob sessions ad-hoc. So these days it is the most common way to start implementing a solution for problems that seem hard to tackle, on som...
Random thoughts and stories from a (the?) Hell of a Tester